A Heydooba Grid
The grid grows outward from the center, each tile "infecting" a nearby tile with influences of its own color after some time. A color left alone will take over the grid, but you can randomize colors and mess with it- or not. Duller colors play lower pitched sounds while brighter ones play higher pitched ones. 1 of 3 sounds is played depending on whether red, green or blue is the majority value of a color's RGB.
Move mouse to edges to pan camera
[LMB] to play sounds
[RMB] to randomize color
[Z] to zoom in/out
[C] to reset and clear grid
[H] to hide/reveal this
Status | Prototype |
Platforms | HTML5 |
Author | Rikkaiser |
Genre | Simulation |
Made with | Godot |
Tags | Godot, Procedural Generation, Simple |
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